7 Android App Development Mistakes You Need to be Aware of

 Mobile iOS app development can be an exciting and tedious process in equal share, and mistakes tend to happen even by some of the most experienced developers. However, developers always have the margin to acknowledge some major mistakes before the actual development starts. This is important as the developers too should know what they have to contribute not only to their company, but to the entire industry in a holistic manner. In doing so, you’ll be extra vigilant when creating an app. This is where we go through major mistakes that you should avoid in order to create the perfect application for your business. 

Not using intents

The intent is a message aspect purposefully used for communication among different Android components such as broadcast receivers, content providers, etc. In other words, intent plays a major role in launching a new activity, displaying a list of contacts in List View, and transferring data between different activities and services. Hence, using intents during the mobile game apps development process is always preferred if you’re to reach your development metrics. 

Not applying fragments

Not using any fragments is another major blunder that developers must avoid at all costs. Although the fragments constitute only a small part of the activity, but its primary purpose is to split an activity into several sub-activities. In the process of fragmenting the activities, the developer is not required to have any permission inside the manifest file. Furthermore, the fragments also helps the developer in keeping the user interface stable, hence, enabling optimization for different Android devices. 

ANR—blocking the main thread

The main thread is important to have a responsive UI. Although a thread is nothing more than an execution thread in a program, but the user can use JAVA Virtual Machine. The tool facilitates the developers in creating numerous execution threads running side-by-side at the same time. Apparently, the thread employs the actions and interactions of a user in the activity. Precisely speaking, it will act when the application shows ANR (Application Not Responding). Therefore, it is advised to discuss this issue with the developer beforehand. 

Not using any library or creating a precise Gradle

If you want to acquire an application, it will incorporate JSON/XML parsing, image, social media networking, etc. Albeit, there is a chance that the application might not work smoothly. This is why it is important to employ relevant libraries to ensure the smooth functionality of the tool. Therefore, here are a couple of pointers to keep in mind during development. First, go for libraries such as Picasso, Volley, and Gson. Second, using Gradle offers a plethora of benefits from managing dependencies, defining custom logic to customizing and configuring the build process and reuse codes and resources. 

Leaving out Bitmap usage

Unsurprisingly, using images for your application is always stressed. This is why you need use Bitmap Class to craft images. However, there are other areas as well that allows you to use quality images for your tool. For instance, Input Stream class is a great resource for using Bitmap images. 

Poor memory management and lack of optimized bandwidth usage

The foremost thing to understand is that memory management is one of the most complex things to cater in the computer science field. Fortunately, there are a number if competent techniques to make life easier for the developer. Here are some tips to deal with memory management issues. · Avoid keeping long-lived references when dealing with a context activity. · Don’t indulge with non-static inner classes if you’re not exercising control of the activity and its life cycle. Rather, use a static inner class and employ a weak reference inside the activity. · Prefer using context application over context activity. · Any developer should understand that a garbage collector doesn’t provide assurance for the app’s memory leaks. 

Not making your tool compatible with other Android devices

Easily, one of the biggest mistakes any Android app development company or individual developer could make. You should know that not creating an app which is compatible with most of the Android devices isn’t a smart, but suicidal move for your brand. A device compatible app is not only user-friendly, but also attracts a large number of users willing to enjoy a superior and convenient user experience.  

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